Welcome to the U.S.S. Poseidon!

The year is 2393. Six years after the death of Ambassador Spock, the Alpha Quadrant is still reeling from the effects of the Hobus Supernova which destroyed Romulus and Remus. With Empires struggling to survive and minor powers vying for supremacy, it is an interesting time for the United Federation of Planets. In the chaos, piracy has been on the rise, with typically peaceful trade routes to distant Federation frontier worlds now coming on periodic attack by roving bands of marauders. The U.S.S. Poseidon, a Miranda-class Academy training starship, is the beginning of Starfleet's response to this problem. Returned to service from mothball and refitted for modern service, she is to act as Starfleet's arm and shield in places left unprotected, to train the next generation of recruits to serve the needs of the Federation. These are the adventures of the Poseidon, and she needs you as her crew.


The crew and commanding officer of the U.S.S. Poseidon (NCC-42635) welcome you to our homepage! The objective of our sim is to provide an avenue for fans of Star Trek sims to explore one of the less detailed areas of traditional Star Trek Role Playing, that of convoy escort and anti-piracy operations. Missions will inevitably vary depending on what comes down from Pegasus Fleet, but the primary goal and objective of the Poseidon is to represent a solid presence as Starfleets commitment to peace and security with its member-worlds and their peoples, and act as deterrent to the enemies of those ideals.

Positions on the U.S.S. Poseidon are generally open to all applications. We welcome all aspects and avenues of experience, and are eager to have you join us on our adventures. Since the U.S.S. Poseidon is essentially an active-duty training vessel - despite its mission perimeters - missions will generally include objectives that encourage character growth and exploration in order to flesh out players perspectives and worlds. Each post adds to the creation and legacy of the Poseidon, and each player is more than welcomed to use the Poseidon to hopefully reach for better, more prestigious ships and positions within Pegasus Fleet!

If this unique aspect of Star Trek RPG interests you, feel free to apply to join today!

-Positions Taken:
Commanding Officer
Executive Officer
Chief Counsellor/Second Officer
Chief Flight Control Officer
Chief Security/Tactical Officer
Assistant Chief Security/Tactical Officer
Chief Science Officer
Chief Medical Officer
Chief Operations Officer
Chief Engineering Officer
Marine Commanding Officer
Starfighter Wing Group Commander

====>>POSITIONS OPEN<<====
All other positions open and available!

====>>FLEET/TASK FORCE<<====
-The U.S.S. Poseidon is a proud member of:
Pegasus Fleet

-The U.S.S. Poseidon operates within:
Task Force 11

Pegasus Fleet does not permit players under the age of 13. The U.S.S Poseidon sim does not allow anyone under the age of 16.

RPG Rating of the U.S.S. Poseidon:
-Infrequent, mild swearing is permitted.
-Mild sexual innuendo and references permitted.
-Mild violence is permitted.

Latest News Items

» Command Staff Briefing (20/10/19): Press Release

Posted on Monday October 21st, 2019 @ 10:31am by Lieutenant Commander Kanaka Shakura in Sim Announcement

Fellow Crewmates,

The Command Staff has had another successful Staff Briefing. Taking place yesterday afternoon on the 20th October 2019, starting at 4:12pm EST. Commander Franklin Johnson, Lieutenant Commander Phoebe Graydon and myself were all present for the meeting. The agenda for the meeting was as follows:

1) Our current thoughts on the State of the Sim;
2) Our thoughts on the current progression of the Story Arc and plans on how to develop plotlines and mission ideas moving forward;
3) Our current feelings about Command Staff Performance and how to gauge your own opinions;
4) Our ideas on how to best create fun challenges and ‘mini-games’ for the players of the sim

State of the Sim

The Command Staff are incredibly happy with the current state of the sim. We’re incredibly proud of you all for the amazing pace, creativity and sense of community you’ve been able to carry on despite summer drawing to a close and a lot of our time becoming increasingly more limited. We all agreed that what matters most is maintaining a fun, relaxed and open atmosphere and that there was no immediate concern in any slowing of activity. LCdr. Graydon noted that our post count is actually higher than last months!

Cmdr. Johnson expressed a desire to expand the recruitment drive for the sim in order to obtain new recruits. Both he and LCdr. Graydon will be coordinating this. If you have any recommendations for places to advertise, or would like to help in recruiting, please get in touch with them.

Story Arc Planning

Next the Command Staff discussed ideas on how to improve the current progression of the Story Arc and our own efforts in Story Arc planning. After a very lengthy and productive discussion, the Command Staff will be piloting the following:

[>] There will be three types of story arc: Main Plot Arc, Side Plot Arc and One-Shot Arcs;
--- Main Plot Arcs are the biggest form of Story Arc, often forming the backbone of the entire sim’s plotline for an extended period of time. This takes place over the course of many missions and will be broken down into various ‘Acts’ as Mission Groups on the sim’s Nova page. It always in some way, either directly or tangentially, relate to everything else going on and serves as the foundation for long-term character and story development.
--- Side Plot Arcs are the next form of Story Arc, and can be split into two further categories: Side Missions and Character Arcs. These may be related to the Main Plot, but this doesn’t always have to be the case (particularly for Character Arcs). They can happen at any time either as a result of what happens in the Main Plot or as a necessary change of pace should the crew desire it. These Side Plot Arcs will usually take place within a single Mission, and in the case of interconnected side plots will be organised into individual Mission Groups on the sim for ease of access.
--- One-Shot Arcs are the last form of Story Arc, and these will be sub-plots that take place during both Main Plot and Side Plot missions as a way of making sure that everyone is involved but is also kept on their toes. They will often be instigated by what occurs during the mission and will be challenges put forward by the Command Staff (or instigated by a player’s actions!) in order to keep the crew engaged and on your toes.
[>] The Command Staff will be responsible for curating and organising the Main Plot Arc, and in the event of a Side Plot Arc an individual Command Staff member will assume responsibility as the lead (in the case of a Character Arc, the player will act as the lead in partnership with LCdr. Shakura).
[>] While the Command Staff will assume primary responsibility for creating Side Plot and One-Shot Arcs, creative suggestions from the sim crew are extremely welcome. In the case of the Character Arcs, it is strongly encouraged: Please contact LCdr. Shakura to discuss this. Character Arcs separate from the Main Plot and Side Plot are by no means compulsory, but it’s hoped that it’ll provide you a tool by which you can more deeply explore and develop your character should you wish to, as well as give you a taste of how to organise a plot for simming.

Along with all of this, it was agreed by the Command Staff that we would be happy to see the crew work on posts that explore their characters pre-Poseidon days, particularly if it’s relevant to their character arc. Should this be something the crew would be interested in, we encourage exploring these either through Mission Posts or Personal Logs; in whichever you choose to use, be sure to use the tag [FLASHBACK] in the title.

The Command Staff are still working out the finer details of this structure, so this is by no means the final version or completely set in stone. Any alterations, additions etc. will be clarified in the #announcements channel of our sim Discord.

Finally, I (LCdr. Shakura) plan in the coming days to reach out to crew members to get your thoughts on your characters and see what you’re thinking in terms of a general character arc and how both I and the Command Staff as a whole can support you in your goals for your character. You can contact me at any time if you have any thoughts or questions in this regard.

Any suggestions for Side Plots or One Shots should be sent to either LCdr. Garydon or LCdr. Shakura; Character Arc Plots should be sent directly to the latter.

Gauging Command Staff Performance

The Command Staff are pleased to note that our communication has vastly improved, in part thanks to these bi-weekly briefings. We’re also glad that as it stands right now both we as a team and you as a crew seem to be happy with our performance. However, in order to be sure that remains the case and in the belief that there’s always room for improvement, we intend to periodically ask you all - at points yet to be determined - three very important questions:

1) What do you think we, as the Command Staff, do well?
2) What do you think we, as the Command Staff, do not do well?
3) What would you like to see from the Command Staff going forward?

You can of course give us this sort of feedback at any point, regardless of whether these questions have been asked. Yet when we do ask them, the intention is to give you the chance to give us more extensive feedback should you desire to do so; this will likely occur as we progress forward through the sim and at critical junctures during the Main Plot Arc. You may address us either as a collective or you may address any of us individually; all we ask is that your thoughts remain constructive and polite at all times.

As always, should you have any immediate suggestions or thoughts concerning our performance, you can let us know either in private or by telling us in the #suggestions-complaints channel on our sim Discord.

Cmdr. Johnson did note his wish to see more Awards being distributed to the crew, especially as some were forgotten in the last month’s Award ‘Ceremony’. The Command Staff apologises for this and intends to rectify this going forward; LCdr. Graydon and LCdr. Shakura will be reviewing the Crew Awards and setting out clearer criteria in the hopes of giving clear goals for the crew and so that the Command Staff are more confident in what awards to give in certain instances.

Challenges and Games for the Sim

Lastly, the Command Staff considered one of the recent suggestions of fellow crewmate Lieutenant Canaan Serine, who suggested that we should create more challenges and games for the crew to play (e.g. puzzles, crosswords, writing challenges etc.). After some creative thought, the Command Staff are willing to give this a shot, and have decided the following:

[>] There will be In-Character Challenges and Puzzles, likely forming part of either Side Plot or One-Shot Arcs. These will be designed and coordinated by LCdr. Graydon and LCdr. Shakura; we will be continuing to look at ways of doing this going forward, so it may be some time before they begin to appear in the sim, but we hope to be able to demonstrate something to you soon!
[>] Out-of-Character Challenges and Puzzles can be put forward at any time by members of the crew who wish to take the time to design them. If you have a Challenge or Puzzle you’d like to put to the crew, please share it with both LCdr. Graydon and LCdr. Shakura for review first. Once it is approved, you may share it with the crew. There is no strict criteria, other than it should be a fun and engaging exercise.

Concluding Thoughts

As always, the Command Staff is eager to hear and strongly encourages your feedback and thoughts to all these points. This is a learning experience for all of us - both seasoned simmers and greenhorns alike - and one of the things that has set the U.S.S. Poseidon apart from other sims is her willingness to not only try different things, but also to take a crew-centric approach to all our decision-making. We hope this has been part of what has made this so enjoyable for you thus far, and that it continues to be so going forward.

If there are any further developments to the plans and ideas presented here, they will be clarified in the #announcements channel on our sim Discord.

The Command Staff Briefing concluded at approximately 5:20pm EST. The next Command Staff Briefing will take place on the 3rd November 2019 at a tentative time of 2:00pm EST.

Thank you all once again for your continued dedication to the sim,

Released by
LCdr. Kanaka “Kana” Shakura
Chief Counsellor & Second Officer
U.S.S. Poseidon

Approved by
Cmdr. Franklin Johnson
Commanding Officer
U.S.S. Poseidon

LCdr. Phoebe Graydon
Executive Officer
U.S.S. Poseidon

» Command Staff Briefing (06/10/19): Press Release

Posted on Monday October 7th, 2019 @ 8:00pm by Lieutenant Commander Kanaka Shakura in Sim Announcement

Fellow Crew Mates,

As a result of the vote we held a while back following requests for more transparency between the Command Staff and the rest of the crew, the Staff will be having bi-weekly meetings to discuss the progress of the sim and other administrative matters, from which the outcomes of those meetings will be shared with you all via these “press releases”. Your comments and feedback are very much welcome and strongly encouraged, be it in private or in the public channels of our sim Discord.

The first of these bi-weekly meetings was held yesterday evening on the 6th October 2019, starting at 6:36pm EST. Commander Franklin Johnson, Lieutenant Commander Phoebe Graydon and myself were all present for the meeting. In it we discussed the following:

# The roles and expectations of the Command Staff;
# The state of communication between Command Staff, both internally and with the crew;
# The game plan for the sim moving forward, both short and long-term.

Command Staff Roles

Following recommendations put forward by Commander Johnson after a review of the Command Staff’s performance thus far, it was agreed collectively that going forward each member of the Command Staff will fulfil a clearly defined out-of-character role within the sim, in the interests of making it clearer for the crew who exactly is responsible for what and who is best to approach for a particular issue.

Commander Johnson and Lieutenant Commander Graydon are our Game Master and Deputy Game Master, respectively. They are chiefly the ones responsible for deciding the overarching plot of the sim and orchestrators of the challenges we will all face along the way, judging our success or failure depending on how we choose to respond (more on this later). It’s their responsibility to communicate these things clearly to the crew, and making sure the story keeps going. This means they will also take the lead of joint posts which concern or affect the overall advancement of the plot, so if you’re wanting to do a large joint post going forward, make sure to consult them first.

As for myself, I will now be taking on the role of Character Counsellor. Just as I’m our in-character counsellor, out-of-character I will be responsible for following the growth and development of everyone’s characters and their story arcs, being freely available to anyone to discuss how they feel about their character’s progress and to give advice and feedback. I will also be responsible for ensuring that our Game Master’s are mindful of the aspirations for our characters so that we can avoid any conflicts with the plot(s), and vice versa. It will be my responsibility to ensure all of our characters are considered during developments in the plot. If you want to start progressing your character’s arc and would like to do something to involve the rest of the crew, or something in your character arc relates to the wider plot, make sure to let me know.

None of this changes the already preexisting norms for Command Staff responsibilities. If you are in need of anything either in-character or out-of-character, you should approach either myself or Lieutenant Commander Graydon as your first points of contact, but the Commander will be available when needs be to address pressing issues.


During the meeting, the Command Staff agreed that more should be done to improve the quality of communication amongst not just ourselves but also the crew. Aside from these new “releases” after bi-weekly meetings, one of the most immediate things we’ll be doing going forward is introducing both the [GO] and [HOLD] tags for work-in-progress joint posts.

[GO] means that crew members are free to keep writing and adding to the joint post. [HOLD] means that the Command Staff are reviewing the post and that players should hold off on adding anything further without first gaining the permission of a member of the Command Staff; this is to ensure that nothing is lost during the editing process and that anything you add doesn’t contradict any changes. Any joint post that will be put on [HOLD] will be announced beforehand with the reasons why.

The Command Staff will also endeavour to give more suggestions for direction in joint posts, so as to help include more of the crew and ensure that the focus of the joint post isn’t lost in the shuffle.

If any of you feel there is anything else on the side of communication you feel could be improved, do let us know in the #suggestions-complaints channel of our sim Discord, or private message either myself or Lieutenant Commander Graydon.

The Plan Moving Forward

As of the time of this release, one of the two joint posts the Command Staff had taken down for editing - “Getting Acquainted” - is now posted and available to be read. Well done to all those who were involved and contributed!

The second, “Departure - Part One”, will soon be split into two posts: “Departure: The Bridge” and “Departure: Below Decks”. The former, being led by Commander Johnson and Lieutenant Commander Graydon, will likely be posted soon. The latter, led by myself, will be opened back up to the crew for further contributions, with the aim of finishing within a week of being put up at the latest. The idea is that these posts occur within the same space of time - the initial departure of the Poseidon - but are witnessed from two different perspectives. We’ve added the critical comm-link chatter from both posts to each other, so that when you read them, you can see what was happening at critical moments from the other perspective. The hope is that this will give more chance for crew members - in particular Below Deck - to contribute something and give a greater sense of the ship as a lived in space.

Alongside “Departure: Below Decks”, there is work being done on another joint post following on from critical events in the Departure joint posts, currently titled “Recovery”. This is going to comprise of an investigation, and Command has decided it will be the perfect opportunity to trial run the crew’s ability to use their in-character positions productively and, perhaps more importantly, effectively work together as a cohesive unit. Therefore, if you’ve been tagged for “Recovery”, make sure to read the out-of-character notes provided and start making plans with your fellow crew-mates who are also involved; the Command Staff will be on hand to assist, but it’s our hope that you as a crew will be able to lead this yourselves, as this will be valuable for the sim going forward.

If you’re not involved in “Recovery”, don’t worry! Once it’s concluded, the Command Staff has decided it will then be time to move on to our first full-fledged mission of the sim, and the start of our first major plot. This will begin with the journey to Starbase Forty-Seven. This will be reiterated closer to the time, but it’s important to note now that once this begins the actions and decisions of your characters will have consequences and begin to directly influence the course of the plot, and by extension, the success or failure of a mission. This means that there will be more instances like “Recovery” where how well you work together as a team will determine the outcome, but even your individual character exploits - where relevant - will also have an effect; it’s our role as Command Staff to challenge you, but in the hopes of making things fun and exciting.

The Command Staff Briefing concluded at 7:50pm EST. The next Command Staff Briefing will take place on the 20th October 2019 (Time TBD).

Thank you all for your continued dedication to the sim,

Released by
LCdr. Kanaka “Kana” Shakura
Chief Counsellor & Second Officer
U.S.S. Poseidon

Approved by
Cmdr. Franklin Johnson
Commanding Officer
U.S.S. Poseidon
LCdr. Phoebe Graydon
Executive Officer
U.S.S. Poseidon

» Just a ounce of your time

Posted on Saturday September 28th, 2019 @ 4:54pm by Commander Franklin Johnson in Sim Announcement

Hey crew,

The Command Staff will be editing the following Joint Posts for grammar, proper punctuation and canonical clarity:

1. Departure - Part One (Bridge JP)
2. Getting Acquainted

We pulled Getting Acquainted from posted status because we weren't allowed to correct it before it was posted. Our apologies for the confusion! Hold by with us and by the end of the posting of Departure - Part One, we'll be well underway with warp.

During this time I encourage all crew to commence or complete joint posts that happen during the shakedown period. You're free to mention any event in the Bridge JP, such as the fighter explosion.

Thanks for your patience while we work,
Franklin Johnson
Commanding Officer
USS Poseidon

» A few Updates

Posted on Sunday September 15th, 2019 @ 9:56am by Commander Franklin Johnson in General News

Greetings Crew,

Recently we underwent some minor changes to how we conduct and display roles in our discord. There were a few other minor additions to this, but the specific change was that Senior Officers will no longer have their own specific role; no crew below a Commanding Officer rank (CO, XO, 2XO) will have a role. This was done due to one of our wonderful suggestions in our discord channel, #suggestions-complaints. The specific reason was that, rightfully, there was too many senior officers and too few junior officers which left the rest of the crew out of most talks. Now, all crew will be tagged under the role "Ships Crew" which enables everyone to see every channel their situated to, with the exception of admin channels reserved for Command Staff.

As your CO, I greatly appreciate the helpful advice and suggestions yesterday as they were most welcomed!

Additionally, we made a few changes to how we, the Command Staff, communicate with the players. Rightfully, the Command Staff are designated as GM's (Game Masters) with myself as CO the Head Game Master. I get advice from my GM's, we plot a story, I decide on the direction, we all figure into it and I have the final say on that direction. It's a very interactive, fun, and wonderful process to sit back and have my fellow GM's not only educate me on a few instance, but provide awesome inspiration and story bits that we are extremely excited to see the players characters be involved in. What we never did, however, was tell the player-base what those decisions were. Presently there is a strawpoll up in the #announcements channel on discord that's waiting for your votes to finalize how we proceed from here.

Here is a list of the options:
1. Have Bi-Weekly meetings with all crew to discuss story progress

2. Have Bi-Weekly command staff meeting releases for crew to examine and opine on

3. Both (first a scheduled crew meeting, then a dispatch of command staff decision)

I'm going to leave the poll up for a few more days to let the ship decide on the direction we, as the Command Staff, can take to better associate and communicate with the players. At the end of the voting we'll finalize the tally since there was a opinion on simply giving a report of our meetings, we'll make a final decision, then implement what is favored. I am very happy as your CO to be opening a new avenue in which we, as your GM's, can communicate our exciting ideas better with you as our players.

Due to the suggestions, #annoncements will no longer be open to discussions, neither will any channel under the SHIP INFORMATION category with the exception of #suggestion-complaints. This was done to make sure that everyone has an equal say and no specific role is left out. Now, only Command Staff can comment there, which is how it should of been from the start and I apologize for that oversight. Thanks again for that suggestion!

Finally, some channels under the CREW LOUNGE category were properly renamed to reflect either In-Character (IC) purposes or Out-of-Character (OOC) purposes, which will help the players better determine which channel reflects which purpose for the ship or simply for casual conversation. This, too, was a suggestion and was happily implemented due to popular request. Thanks for that suggestion!

Here's a list of all changes implemented thus far, as displayed in #change-log:

September 14th, 2019: Added JUNIOR OFFICER'S OFFICE COMPLEX to canon deck listing on deck 6 for junior officer positions, such as quartermaster and any assistant. Offices will be cramped and tight but exist. They are located in the unassigned area shown on the layout.

Part 2 for 9/14/2019: Changed layout and roles on discord. There are no longer more moderators than members. Only three admins (CO, XO, 2XO) now, no moderators unless we get further members. Additionally updated channels under CREW LOUNGE to reflect IC and OOC purposes

Keep them coming! The Command Staff is eager to receive more suggestions! We'll let you know if they won't work, such as if they break GM authority or whatnot, but otherwise we're all pretty excited to open up new avenues for you to explore your characters. Thanks again for being such wonderful players!

Until next update,
Franklin Johnson
Commanding Officer
U.S.S. Poseidon

» Concerning the Bridge Joint Post

Posted on Saturday September 14th, 2019 @ 8:24am by Commander Franklin Johnson in Out of Character

Hey Crew,

A small clarification on the Bridge Joint Post. I apologize for how sudden it may have appeared, so I wanted to clarify what is going on and what we, as the command staff, intend to do when everyone has had their say and the situation moves on and concludes. We've basically decided to split the post into two halves; bridge and everything below decks. What is going to happen is that when everyone has concluded their activity, and the bridge has concluded its launch and whatever else will be included, the command staff will go through and edit the placement of entries to fit into a canonical order.

Now, to be perfectly clear on this, these edits will not in any way be permitted to edit content posted by a crewmember unless it's some sort of grammatical error that is usually fixed anyway. Your content is your content, our only objective is fitting everything in order so you guys have a blast reading it. The brief explanation for this is that I am, your Captain, trying out something that may or may not flesh out in future JP's. If it doesn't we'll continue with the tried and true methods and no harm done.

If anyone has any objections to this or feels this is a violation of your creativity, let us know right away! While we may only be editing the placement of things, this is your sim too and if you feel that is wrong or is unnecessary let us know. Any input from you is valuable during this time, especially considering it's a simple experiment approved by myself to try to make things easier. If it isn't easier, or especially if it violates a level of trust, let us and me know.

Thank you for everything! I am really honored to be your Commanding Officer and I am so happy you all are here. You make my day and week and everything you do always cheers me up.

Keep up the good work,
Franklin Johnson
Commanding Officer
U.S.S. Poseidon

Latest Mission Posts

» Departmental Update

Mission: Shakedown Cruise
Posted on Thursday November 14th, 2019 @ 8:17pm by Lieutenant Commander Phoebe Graydon & Lieutenant Canaan Serine


Lieutenant Canaan Serine, the USS Poseidon's Chief Science Officer, colloquially referred to as 'Science Officer,' approached the Briefing Room on Deck 6. The Computer had specified this was where the ships Executive Officer, Lieutenant Commander Phoebe Graydon, was presently located. Of the other members of the senior staff, Graydon…

» [Backlog] A Moment of Reflection

Mission: Departure and Trial Run
Posted on Monday November 11th, 2019 @ 7:13pm by Lieutenant Commander Kanaka Shakura

"Hide, child!" Mr. Nabo'eil, the Hupyrian manservant of the Shakura family, spoke with a slight waiver in his voice as he looked out of the house windows, seeing the fire rain down from above. His exceedingly tall and gaunt figure turned to face the young child, noticing that she was…

» [Backlog] Meeting the Second Officer

Mission: Departure and Trial Run
Posted on Monday November 11th, 2019 @ 7:13pm by Lieutenant Commander Kanaka Shakura & Lieutenant Commander Phoebe Graydon

Phoebe had met most of the crew by now, but there was one more person she needed to meet. She looked at the duty roster, to see if the newly promoted Second Officer was working, and seeing that she was not, she tapped her commbadge.

#^# "Graydon to Shakura, can…

» Meeting the Security Team

Mission: Departure and Trial Run
Posted on Monday November 11th, 2019 @ 4:04pm by Lieutenant Commander Phoebe Graydon & Lieutenant Karn Karn & Lieutenant Hibiki Zh'kallas

Lieutenant Hibiki Zh'kallas smiled as she stepped out of her cabin. Her uniform was fresh and she had just enjoyed a rather freezing cold shower before heading to her first assignment on the USS Poseidon. She wasn't due to start her duty shift for another few hours, on the afternoon…

» The Romulan Equation

Mission: Departure and Trial Run
Posted on Saturday November 2nd, 2019 @ 8:04pm by Commodore Gregory Paladin & Commander Franklin Johnson & Lieutenant Nivora T'vek

During the quiet before the evening, when the Commander was expected to meet with the Chief Medical Officer, Gregory and Franklin were continuing their banter as they concluded their private meeting with another another. This was as much an informal meeting as it had been for everyone other Officer and…

Latest Personal Logs

» [Backlog] LCdr. Shakura's Personal Log #2

Posted on Monday November 11th, 2019 @ 7:13pm by Lieutenant Commander Kanaka Shakura

Lieutenant Commander Shakura's Personal Log, Stardate 70622.6.

I had another night terror this morning. The one I haven't had since my time in the Academy. Mr. Nabo'eil's death. *A few seconds of silence pass.* He was a good manservant, Mother should have treated him better. I don't know why they're…

» Commodore's Personal Log, #2

Posted on Thursday October 24th, 2019 @ 5:42am by Commodore Gregory Paladin

Today was a good day.

Despite all that has happened today, I took solice in seeking out Canaan, seeking to find a way to clear my mind and reorganize my thoughts. I got more than I bargained for, as typical. I believe today demonstrated that our relationship is maturing together.…

» Captain's Personal Log #2

Posted on Wednesday October 23rd, 2019 @ 5:23pm by Commander Franklin Johnson

I really need to be more active with my logs.

Audible sigh.

We lost a good man recently. His name was Jonas Pavan, our recently acquired Group Commander and Lieutenant. He died doing what he loved, I would presume, but his last recorded moments spell something I shudder to think…

» A long way to go

Posted on Tuesday September 17th, 2019 @ 6:47pm by Lieutenant JG Sydney Allen

As I am sitting here thinking what a mission I am on now, to find the traitor and to do my duty as QM. I have met all of the command and senior officers. They seem alright so far but the most suspicious would be the Commodore. I feel really…

» Commodore's Personal Log, #1

Posted on Monday September 2nd, 2019 @ 8:58am by Commodore Gregory Paladin

Commodore's Log, Stardate 70643.54

I had a run-in with Lieutenant Canaan Serine today. It was entirely unexpected and something that ended up becoming a rather fortuitous event. I was exercising in the main level gymnasium when, after my swim, I chanced upon the Lieutenant and we began discussing things. We…