Welcome to the U.S.S. Poseidon!
The year is 2393. Six years after the death of Ambassador Spock, the Alpha Quadrant is still reeling from the effects of the Hobus Supernova which destroyed Romulus and Remus. With Empires struggling to survive and minor powers vying for supremacy, it is an interesting time for the United Federation of Planets. In the chaos, piracy has been on the rise, with typically peaceful trade routes to distant Federation frontier worlds now coming on periodic attack by roving bands of marauders. The U.S.S. Poseidon, a Miranda-class Academy training starship, is the beginning of Starfleet's response to this problem. Returned to service from mothball and refitted for modern service, she is to act as Starfleet's arm and shield in places left unprotected, to train the next generation of recruits to serve the needs of the Federation. These are the adventures of the Poseidon, and she needs you as her crew.
The crew and commanding officer of the U.S.S. Poseidon (NCC-42635) welcome you to our homepage! The objective of our sim is to provide an avenue for fans of Star Trek sims to explore one of the less detailed areas of traditional Star Trek Role Playing, that of convoy escort and anti-piracy operations. Missions will inevitably vary depending on what comes down from Pegasus Fleet, but the primary goal and objective of the Poseidon is to represent a solid presence as Starfleets commitment to peace and security with its member-worlds and their peoples, and act as deterrent to the enemies of those ideals.
Positions on the U.S.S. Poseidon are generally open to all applications. We welcome all aspects and avenues of experience, and are eager to have you join us on our adventures. Since the U.S.S. Poseidon is essentially an active-duty training vessel - despite its mission perimeters - missions will generally include objectives that encourage character growth and exploration in order to flesh out players perspectives and worlds. Each post adds to the creation and legacy of the Poseidon, and each player is more than welcomed to use the Poseidon to hopefully reach for better, more prestigious ships and positions within Pegasus Fleet!
If this unique aspect of Star Trek RPG interests you, feel free to apply to join today!
Please visit the Personnel page, link located at the top of this page, to view available and taken positions. We have a variety of positions to fit various types of playstyles. From civilian to enlisted, we try to cater to your interests, time availability, and capability to contribute. If you have any questions concerning the positions on board, feel free to visit our discord(link located also at top) and inquire there!
-The U.S.S. Poseidon is a proud member of:
-The U.S.S. Poseidon operates within:
Task Force 11
Pegasus Fleet does not permit players under the age of 13. The U.S.S Poseidon sim does not allow anyone under the age of 16.
RPG Rating of the U.S.S. Poseidon:
-Infrequent, mild swearing is permitted.
-Mild sexual innuendo and references permitted.
-Mild violence is permitted.
Latest News Items
Posted on Tuesday December 3rd, 2019 @ 7:36pm by Commander Franklin Johnson in Sim Announcement
As those of you on Discord are aware, we've had a change of status to both our Second Officer and First Officer positions. I'd like to restate what I said in the Discord announcement channel. That in every situation, we as the Command Staff are here to help - even with our own. We'll switch things around, manage things differently, arrange them appropriately, all to simply give you the time you need to do the things you need and maintain you here. Phoebe Graydon is experiencing some rough patches and limited time to due to their work, and we worked with them on the best possible avenue to not only retain them on the crew, but also make it easier due to those time constraints. We will work with any of you in the same capacity, so please feel free to always address such concerns with us.
Additionally, as also stated in the announcement, please give a warm welcome to their new promotion as Executive Officer, our previous Second Officer Kanaka Shakura. They have worked tirelessly for this sim and deserve this promotion and I am more than happy to grant it. They have tirelessly worked on the proper canonical plotline summaries, kept track of crew personal plots, and even taken it on themselves to address critical issues pertaining to the crew. I am extremely happy to have them as my new Executive Officer.
The wiki, website, and our website have all been updated to reflect these changes. Keep up the good work crew, and remember that we're always here to support you!
Posted on Saturday November 30th, 2019 @ 8:15pm by Commander Franklin Johnson in Out of Character
I think since Number Two has taken over the proper approach to what a news item should look like (awesome job Kanaka!), I'll take the background approach and give out my little tidbits under the guise of "The Commanders Word". I'll start it off proper with a short and sweet one.
First off, awesome job to everyone who participated in Departure: Part's One and Two, and especially Recovery (I'm looking at you Karn Karn!). All of you, each and every one of you, breathe the life necessary into the story of this ship to make it not only real, but vibrant and warranting our attention and dedication. You are the crew that moves this ship, without you the Poseidon would be nothing. I want to thank you all, humbly, from the bottom of my heart for making this sim as popular, as lively, as real, as fun as it is. Thank you all!
Secondly, let's all give a warm round of applause to Kanaka themself! Kanaka has, without a doubt, been the central driving force for the mechanisms of this machine. The players give the mechanism purpose, but it is Kanaka that ensures the gears are oiled and the mechanism operates fully. I have been flabbergasted at how much they have taken on so easily and so well, and I am in continued awe at how they're keeping things in order. Thank you, Number Two, you truly are one of the most irreplaceable assets to this ship, and a good friend.
Thirdly, let's give a round of applause to Sydney! During my escapes at Thanksgiving I missed out on a critical component of how they're keeping track of things. They have a literal boxed list of detail keeping track of every room for every person. That is outstanding dedication to story and ship continuity, well done. Please remember to all new crew, approach Sydney for room designation when prompted or available.
Lastly, I've handed out some relevant awards this month to mark what I've detailed. We haven't had much time for anything else due to the holidays, so I apologize. We'll try to do better next month but no promises, another Holiday is around the corner! Keep doing well and I will do my best to hand out those awards. You deserve the recognition.
Crew, from the bottom of my heart, thank you. Thank you, all of you. From Number One and Number Two, Phoebe and Kanaka, to Sydney Allen our Quartermaster, thank you to *all* of you. You make my story come to life. I am proud you have taken on this story, made it come to life, and given it a soul. You bring me to tears sometimes because of how well you make this sim come to life. So thank you, from the bottom of heart, thank you all - new to old, thank you.
CMNDR Franklin S. Johnson
Posted on Saturday November 30th, 2019 @ 3:36pm by Lieutenant Commander Kanaka Shakura in General News
As the festive season is just on the horizon, the Command Staff and I felt it would be a good idea for us to touch base to look at the overall state of things and consider our moves going forward in the immediate future.
== Warm Welcomes to Fresh Faces ==
Before we get onto that, allow me the honour to introduce some of our newest crew-members! We've had an astonishing four new faces join us this month, making us the largest sim in Task Force 11 of Pegasus Fleet!
First, we have Lieutenant T'Pri, our new Chief Intelligence Officer. T'Pri brings a wealth of interesting ideas and experience to the table, and I can't wait to see what machinations and intrigue they have in store for us.
Next we have Ensign Aislin Finnegan, who joins us as Assistant Chief Science Officer. Joining us all the way from the southern hemisphere, Aislin has already begun making friends on board and I'm confident to say will likely create a nice dynamic with her fellow officers, and I'm glad she's here to join us.
Then there's Ensign Jack Davids, who comes aboard as an Operations Officer. Jack has over a years experience in other Star Trek roleplays, but this is his first time simming with us here in Pegasus Fleet and on the Nova system. So, make sure to give him a warm welcome and a helping hand to learn the ropes should he need it!
Last but certainly not least we have Staff Sergeant Maximilian Pfaffenheim, who brings our Marine Detachment to life as our First Sergeant. I personally have the pleasure of knowing Maximilian from other roleplaying ventures, and he's a strong writer and a class personality. A perfect fit for our motley crew! While no slouch in roleplay, he is also new to our Nova system, so make sure to give him a helping hand too if he needs it.
A warm welcome to all - each new player makes us an even more diverse and vibrant crew, and the Command Staff is immensely privileged to sim with each and every one of you.
== State of the Sim ==
So, with Departure: Below Decks and Recovery squared away - big well done again to everyone who took part in their writing - the sim is now firmly on course to flesh out the remainder of the Shakedown Cruise mission. In light of the events of both Departure's and Recovery there's still the matter of finalising the investigation in Lt. Pavan's death and determining whether it continues or not, which is to be reported on in The Second Senior Officers' Meeting, which is still a work-in-progress.
Alongside this, time certainly doesn't stand still while all these events are going on. Oh no; there's a lot more going on that deserves to be captured and written. So, for the purposes of assisting you all in continuing to write excellent and intriguing Joint Posts and to keep the story rolling as we go forward, here's the Command Staff's guide/outline for the Shakedown Cruise Mission in terms of critical events and timescale.
-- Day 000 (August 18th 2393 / Stardate 70627.4) --
Original Date of Departure, abandoned following the Fighter Incident that resulted in the death of Lieutenant Pavan (See: Departure: The Bridge, Departure: Below Decks and Recovery)
Suggestions for events on this day: Reacting to the incident, reflecting on how your character and their department responded to the incident.
-- Day 001 --
The Poseidon is re-docked at Starbase 99 following the events of the previous day. Everyone is still in shock. Meanwhile, a couple of new faces (see above) join the crew, as well as a face from the Poseidon's past who has somehow come back from the dead... (See: A Second Chance)
Suggestions for events on this day: Meeting and introducing the new crew members, finalising the investigation, general character work.
-- Day 002 --
Nothing particular of note happens this day.
Use this as a day to use as you see fit and come up with interesting character interactions / points of inquiry. If you want to introduce a new plot element either for the ongoing plot or your own character, please consult me (LCdr. Shakura) first.
-- Day 003 --
Commander Franklin Johnson convenes the Senior Officers' for another Meeting in order to address the ships' morale and to receive the final report into the Fighter Incident. From there the Poseidon prepares to set off again (See: The Second Senior Officers' Meeting [WIP]).
Suggestions for events on this day: Rebuilding ship morale, getting ready for Departure.
-- Day 004 --
The Poseidon attempts once more to depart and begin it's first mission.
++ Please Note: This day will likely be left until The Second Senior Officers' Meeting is concluded and another Joint Post for Departure begins, but by all means still set JPs on this day, just try not to get too far ahead of things that haven't been written. ++
This will be the last day of Shakedown Cruise.
== Concluding Remarks ==
The Command Staff is anticipating that as we go into the festive period things will slow down as we all get busy with family and merriment, so we're expecting that the Shakedown Cruise Mission will probably tide us over for the next month, with the hope being that we'll be moving onto our next Mission and thus officially onto our first Main Plot Arch in the new year! More on that when we get there.
In the meantime the Command Staff and I will be reviewing our Awards system (as well as giving out more). We will also attempt to have a new Command Staff Briefing in the near future should time allow it.
Until then, don't forget to keep being awesome!
LCdr. Kanaka "Kana" Shakura
Chief Counsellor and Second Officer
Posted on Monday October 21st, 2019 @ 10:31am by Lieutenant Commander Kanaka Shakura in Sim Announcement
The Command Staff has had another successful Staff Briefing. Taking place yesterday afternoon on the 20th October 2019, starting at 4:12pm EST. Commander Franklin Johnson, Lieutenant Commander Phoebe Graydon and myself were all present for the meeting. The agenda for the meeting was as follows:
1) Our current thoughts on the State of the Sim;
2) Our thoughts on the current progression of the Story Arc and plans on how to develop plotlines and mission ideas moving forward;
3) Our current feelings about Command Staff Performance and how to gauge your own opinions;
4) Our ideas on how to best create fun challenges and ‘mini-games’ for the players of the sim
State of the Sim
The Command Staff are incredibly happy with the current state of the sim. We’re incredibly proud of you all for the amazing pace, creativity and sense of community you’ve been able to carry on despite summer drawing to a close and a lot of our time becoming increasingly more limited. We all agreed that what matters most is maintaining a fun, relaxed and open atmosphere and that there was no immediate concern in any slowing of activity. LCdr. Graydon noted that our post count is actually higher than last months!
Cmdr. Johnson expressed a desire to expand the recruitment drive for the sim in order to obtain new recruits. Both he and LCdr. Graydon will be coordinating this. If you have any recommendations for places to advertise, or would like to help in recruiting, please get in touch with them.
Story Arc Planning
Next the Command Staff discussed ideas on how to improve the current progression of the Story Arc and our own efforts in Story Arc planning. After a very lengthy and productive discussion, the Command Staff will be piloting the following:
[>] There will be three types of story arc: Main Plot Arc, Side Plot Arc and One-Shot Arcs;
--- Main Plot Arcs are the biggest form of Story Arc, often forming the backbone of the entire sim’s plotline for an extended period of time. This takes place over the course of many missions and will be broken down into various ‘Acts’ as Mission Groups on the sim’s Nova page. It always in some way, either directly or tangentially, relate to everything else going on and serves as the foundation for long-term character and story development.
--- Side Plot Arcs are the next form of Story Arc, and can be split into two further categories: Side Missions and Character Arcs. These may be related to the Main Plot, but this doesn’t always have to be the case (particularly for Character Arcs). They can happen at any time either as a result of what happens in the Main Plot or as a necessary change of pace should the crew desire it. These Side Plot Arcs will usually take place within a single Mission, and in the case of interconnected side plots will be organised into individual Mission Groups on the sim for ease of access.
--- One-Shot Arcs are the last form of Story Arc, and these will be sub-plots that take place during both Main Plot and Side Plot missions as a way of making sure that everyone is involved but is also kept on their toes. They will often be instigated by what occurs during the mission and will be challenges put forward by the Command Staff (or instigated by a player’s actions!) in order to keep the crew engaged and on your toes.
[>] The Command Staff will be responsible for curating and organising the Main Plot Arc, and in the event of a Side Plot Arc an individual Command Staff member will assume responsibility as the lead (in the case of a Character Arc, the player will act as the lead in partnership with LCdr. Shakura).
[>] While the Command Staff will assume primary responsibility for creating Side Plot and One-Shot Arcs, creative suggestions from the sim crew are extremely welcome. In the case of the Character Arcs, it is strongly encouraged: Please contact LCdr. Shakura to discuss this. Character Arcs separate from the Main Plot and Side Plot are by no means compulsory, but it’s hoped that it’ll provide you a tool by which you can more deeply explore and develop your character should you wish to, as well as give you a taste of how to organise a plot for simming.
Along with all of this, it was agreed by the Command Staff that we would be happy to see the crew work on posts that explore their characters pre-Poseidon days, particularly if it’s relevant to their character arc. Should this be something the crew would be interested in, we encourage exploring these either through Mission Posts or Personal Logs; in whichever you choose to use, be sure to use the tag [FLASHBACK] in the title.
The Command Staff are still working out the finer details of this structure, so this is by no means the final version or completely set in stone. Any alterations, additions etc. will be clarified in the #announcements channel of our sim Discord.
Finally, I (LCdr. Shakura) plan in the coming days to reach out to crew members to get your thoughts on your characters and see what you’re thinking in terms of a general character arc and how both I and the Command Staff as a whole can support you in your goals for your character. You can contact me at any time if you have any thoughts or questions in this regard.
Any suggestions for Side Plots or One Shots should be sent to either LCdr. Garydon or LCdr. Shakura; Character Arc Plots should be sent directly to the latter.
Gauging Command Staff Performance
The Command Staff are pleased to note that our communication has vastly improved, in part thanks to these bi-weekly briefings. We’re also glad that as it stands right now both we as a team and you as a crew seem to be happy with our performance. However, in order to be sure that remains the case and in the belief that there’s always room for improvement, we intend to periodically ask you all - at points yet to be determined - three very important questions:
1) What do you think we, as the Command Staff, do well?
2) What do you think we, as the Command Staff, do not do well?
3) What would you like to see from the Command Staff going forward?
You can of course give us this sort of feedback at any point, regardless of whether these questions have been asked. Yet when we do ask them, the intention is to give you the chance to give us more extensive feedback should you desire to do so; this will likely occur as we progress forward through the sim and at critical junctures during the Main Plot Arc. You may address us either as a collective or you may address any of us individually; all we ask is that your thoughts remain constructive and polite at all times.
As always, should you have any immediate suggestions or thoughts concerning our performance, you can let us know either in private or by telling us in the #suggestions-complaints channel on our sim Discord.
Cmdr. Johnson did note his wish to see more Awards being distributed to the crew, especially as some were forgotten in the last month’s Award ‘Ceremony’. The Command Staff apologises for this and intends to rectify this going forward; LCdr. Graydon and LCdr. Shakura will be reviewing the Crew Awards and setting out clearer criteria in the hopes of giving clear goals for the crew and so that the Command Staff are more confident in what awards to give in certain instances.
Challenges and Games for the Sim
Lastly, the Command Staff considered one of the recent suggestions of fellow crewmate Lieutenant Canaan Serine, who suggested that we should create more challenges and games for the crew to play (e.g. puzzles, crosswords, writing challenges etc.). After some creative thought, the Command Staff are willing to give this a shot, and have decided the following:
[>] There will be In-Character Challenges and Puzzles, likely forming part of either Side Plot or One-Shot Arcs. These will be designed and coordinated by LCdr. Graydon and LCdr. Shakura; we will be continuing to look at ways of doing this going forward, so it may be some time before they begin to appear in the sim, but we hope to be able to demonstrate something to you soon!
[>] Out-of-Character Challenges and Puzzles can be put forward at any time by members of the crew who wish to take the time to design them. If you have a Challenge or Puzzle you’d like to put to the crew, please share it with both LCdr. Graydon and LCdr. Shakura for review first. Once it is approved, you may share it with the crew. There is no strict criteria, other than it should be a fun and engaging exercise.
As always, the Command Staff is eager to hear and strongly encourages your feedback and thoughts to all these points. This is a learning experience for all of us - both seasoned simmers and greenhorns alike - and one of the things that has set the U.S.S. Poseidon apart from other sims is her willingness to not only try different things, but also to take a crew-centric approach to all our decision-making. We hope this has been part of what has made this so enjoyable for you thus far, and that it continues to be so going forward.
If there are any further developments to the plans and ideas presented here, they will be clarified in the #announcements channel on our sim Discord.
The Command Staff Briefing concluded at approximately 5:20pm EST. The next Command Staff Briefing will take place on the 3rd November 2019 at a tentative time of 2:00pm EST.
Thank you all once again for your continued dedication to the sim,
LCdr. Kanaka “Kana” Shakura
Chief Counsellor & Second Officer
Cmdr. Franklin Johnson
LCdr. Phoebe Graydon
Posted on Monday October 7th, 2019 @ 8:00pm by Lieutenant Commander Kanaka Shakura in Sim Announcement
Fellow Crew Mates,
As a result of the vote we held a while back following requests for more transparency between the Command Staff and the rest of the crew, the Staff will be having bi-weekly meetings to discuss the progress of the sim and other administrative matters, from which the outcomes of those meetings will be shared with you all via these “press releases”. Your comments and feedback are very much welcome and strongly encouraged, be it in private or in the public channels of our sim Discord.
The first of these bi-weekly meetings was held yesterday evening on the 6th October 2019, starting at 6:36pm EST. Commander Franklin Johnson, Lieutenant Commander Phoebe Graydon and myself were all present for the meeting. In it we discussed the following:
# The roles and expectations of the Command Staff;
# The state of communication between Command Staff, both internally and with the crew;
# The game plan for the sim moving forward, both short and long-term.
Command Staff Roles
Following recommendations put forward by Commander Johnson after a review of the Command Staff’s performance thus far, it was agreed collectively that going forward each member of the Command Staff will fulfil a clearly defined out-of-character role within the sim, in the interests of making it clearer for the crew who exactly is responsible for what and who is best to approach for a particular issue.
Commander Johnson and Lieutenant Commander Graydon are our Game Master and Deputy Game Master, respectively. They are chiefly the ones responsible for deciding the overarching plot of the sim and orchestrators of the challenges we will all face along the way, judging our success or failure depending on how we choose to respond (more on this later). It’s their responsibility to communicate these things clearly to the crew, and making sure the story keeps going. This means they will also take the lead of joint posts which concern or affect the overall advancement of the plot, so if you’re wanting to do a large joint post going forward, make sure to consult them first.
As for myself, I will now be taking on the role of Character Counsellor. Just as I’m our in-character counsellor, out-of-character I will be responsible for following the growth and development of everyone’s characters and their story arcs, being freely available to anyone to discuss how they feel about their character’s progress and to give advice and feedback. I will also be responsible for ensuring that our Game Master’s are mindful of the aspirations for our characters so that we can avoid any conflicts with the plot(s), and vice versa. It will be my responsibility to ensure all of our characters are considered during developments in the plot. If you want to start progressing your character’s arc and would like to do something to involve the rest of the crew, or something in your character arc relates to the wider plot, make sure to let me know.
None of this changes the already preexisting norms for Command Staff responsibilities. If you are in need of anything either in-character or out-of-character, you should approach either myself or Lieutenant Commander Graydon as your first points of contact, but the Commander will be available when needs be to address pressing issues.
During the meeting, the Command Staff agreed that more should be done to improve the quality of communication amongst not just ourselves but also the crew. Aside from these new “releases” after bi-weekly meetings, one of the most immediate things we’ll be doing going forward is introducing both the [GO] and [HOLD] tags for work-in-progress joint posts.
[GO] means that crew members are free to keep writing and adding to the joint post. [HOLD] means that the Command Staff are reviewing the post and that players should hold off on adding anything further without first gaining the permission of a member of the Command Staff; this is to ensure that nothing is lost during the editing process and that anything you add doesn’t contradict any changes. Any joint post that will be put on [HOLD] will be announced beforehand with the reasons why.
The Command Staff will also endeavour to give more suggestions for direction in joint posts, so as to help include more of the crew and ensure that the focus of the joint post isn’t lost in the shuffle.
If any of you feel there is anything else on the side of communication you feel could be improved, do let us know in the #suggestions-complaints channel of our sim Discord, or private message either myself or Lieutenant Commander Graydon.
The Plan Moving Forward
As of the time of this release, one of the two joint posts the Command Staff had taken down for editing - “Getting Acquainted” - is now posted and available to be read. Well done to all those who were involved and contributed!
The second, “Departure - Part One”, will soon be split into two posts: “Departure: The Bridge” and “Departure: Below Decks”. The former, being led by Commander Johnson and Lieutenant Commander Graydon, will likely be posted soon. The latter, led by myself, will be opened back up to the crew for further contributions, with the aim of finishing within a week of being put up at the latest. The idea is that these posts occur within the same space of time - the initial departure of the Poseidon - but are witnessed from two different perspectives. We’ve added the critical comm-link chatter from both posts to each other, so that when you read them, you can see what was happening at critical moments from the other perspective. The hope is that this will give more chance for crew members - in particular Below Deck - to contribute something and give a greater sense of the ship as a lived in space.
Alongside “Departure: Below Decks”, there is work being done on another joint post following on from critical events in the Departure joint posts, currently titled “Recovery”. This is going to comprise of an investigation, and Command has decided it will be the perfect opportunity to trial run the crew’s ability to use their in-character positions productively and, perhaps more importantly, effectively work together as a cohesive unit. Therefore, if you’ve been tagged for “Recovery”, make sure to read the out-of-character notes provided and start making plans with your fellow crew-mates who are also involved; the Command Staff will be on hand to assist, but it’s our hope that you as a crew will be able to lead this yourselves, as this will be valuable for the sim going forward.
If you’re not involved in “Recovery”, don’t worry! Once it’s concluded, the Command Staff has decided it will then be time to move on to our first full-fledged mission of the sim, and the start of our first major plot. This will begin with the journey to Starbase Forty-Seven. This will be reiterated closer to the time, but it’s important to note now that once this begins the actions and decisions of your characters will have consequences and begin to directly influence the course of the plot, and by extension, the success or failure of a mission. This means that there will be more instances like “Recovery” where how well you work together as a team will determine the outcome, but even your individual character exploits - where relevant - will also have an effect; it’s our role as Command Staff to challenge you, but in the hopes of making things fun and exciting.
The Command Staff Briefing concluded at 7:50pm EST. The next Command Staff Briefing will take place on the 20th October 2019 (Time TBD).
Thank you all for your continued dedication to the sim,
LCdr. Kanaka “Kana” Shakura
Chief Counsellor & Second Officer
Cmdr. Franklin Johnson
LCdr. Phoebe Graydon
Latest Mission Posts
Mission: Shakedown Cruise
Posted on Saturday November 30th, 2019 @ 5:51am by Lieutenant Commander Kanaka Shakura & Lieutenant Karn Karn & Lieutenant J'Loni Mo'Bri Daughter House L'Keth & Lieutenant Hibiki Zh'kallas & Lieutenant Nivora T'vek & Lieutenant JG Sydney Allen & Lieutenant Neteri "Ikran" Shannon
The cargo bay was quiet now save for the hum of the internal tractor beam generating a field on the deck of Cargo Bay Two. The officers had all gathered for the recovery of Pavan's fighter. Karn had posted what he referred to as an honour guard at each corner…
The Poseidon was now fully underway, having performed a successful shakedown run and now making it's way to Starbase 47 in order to receive the critical medical supplies for Cardassian Space, as well as more crew. Those already on board were hard at work, starting to get to grips…
It had been almost a day since his departure from the hands of Lieutenant Karn, the ships Chief of Security. The experience had been routine enough, the simplicity and monotony of it creating somewhat of a stable platform for the misplaced Oscar Vladinchi. The questions were surreal enough, simply having…
"Computer, time." Kana spoke with a tinge of frustration as she began making her way in the turbolift down towards Deck Four. Now that the investigation into the unfortunate demise of Lieutenant Pavan was coming to a swift conclusion thanks to the crew's hard work, the Chief Counsellor was able…
Mission: Shakedown Cruise
Posted on Wednesday November 20th, 2019 @ 12:32pm by Lieutenant Commander Kanaka Shakura & Commander Franklin Johnson & Lieutenant Hibiki Zh'kallas & Lieutenant Canaan Serine & Lieutenant Freya Svanirsdottir & Lieutenant JG Sydney Allen & Commodore Gregory Paladin & Lieutenant Neteri "Ikran" Shannon & Ensign Samantha Evans, Trainee & Cadet Freshman Grade Chloe Graydon
There was an ominous stillness in the belly of the Poseidon that morning.
For a time there was little movement apart from the shuffling of a few feet from the crew who were on the evening’s rounds, but as soon as the ship’s internal clock ticked over onto the fifth…
Latest Personal Logs
Posted on Saturday November 30th, 2019 @ 1:41pm by Lieutenant Commander Kanaka Shakura
***The following is part of the transcript from a video call between Lieutenant Commander Kanaka Shakura of the U.S.S. Poseidon to Augustus Shakura on the Planet of Betazed, recorded Stardate 70622.61.***
[HUPYRIAN MALE]: Ah, Miss Shakura. May I presume you wish to talk with your Father?
[KANAKA]: Yes, that…
Posted on Tuesday November 26th, 2019 @ 12:51pm by Lieutenant Commander Kanaka Shakura
Chief Counsellor's Log, Stardate 70634.7.
This afternoon I met Lieutenant Serine for lunch. All was going well and I would say we were bonding - which will be beneficial for our future counselling sessions - until I made mention that we should go and explore caves together, due to our…
Posted on Tuesday November 26th, 2019 @ 11:16am by Lieutenant Commander Kanaka Shakura
Chief Counsellor's Log, Stardate 70634.1.
This morning I met Lieutenant Oscar Vladinchi, one of our newest crew members who is joining Security and Tactical as a Security Officer. According to a report passed to me from Lieutenant Karn Karn, Oscar appeared on board the Poseidon yesterday evening by means unknown.…
Posted on Tuesday November 26th, 2019 @ 10:08am by Lieutenant Commander Kanaka Shakura
Chief Counsellor's Log, Stardate 70629.1.
I spoke to Lieutenant Freya this afternoon following the incident on the Bridge during the Departure. From what I can gather, there was a disagreement between the Lieutenant and Commander about her conduct due to the presence of Commodore Paladin on the Bridge, and when…
Posted on Monday November 11th, 2019 @ 7:13pm by Lieutenant Commander Kanaka Shakura
Lieutenant Commander Shakura's Personal Log, Stardate 70622.6.
I had another night terror this morning. The one I haven't had since my time in the Academy. Mr. Nabo'eil's death. *A few seconds of silence pass.* He was a good manservant, Mother should have treated him better. I don't know why they're…